GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
PurpleScroll wrote: »Oh I've had some really stupid toxicity from people in dungeons before. I enjoy playing a nightblade tank, it was a random normal daily and I got FG1 (urgh). No one died, we got through it quickly, but one DD at the end started insulting me because 'nightblades can't be tanks', thankfully the healer backed me up and said 'no one died? what's your problem?'.
Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.